Rules & Regulations

0.0 - Contact Information


Should you have any questions please contact CFEG via our email @ chequeredflagendurance@outlook.com OR
Contact us via our Discord channel @ https://discord.gg/ucNBAxH Please ensure that you include your name + team before sending your message.




1.0 - General Information


1.1 - Content (Cars)
The Pacific GT Season will use the following vehicles
- GT500 (Nissan GTR) - https://steamcommunity.com/sharedfiles/filedetails/?id=823946118&searchtext=gt500 - GT3 Challenger Pack - https://store.steampowered.com/itemstore/365960/detail/1005/

1.2 - Content (Tracks) The following circuits will be used for the season - Sepang - https://steamcommunity.com/sharedfiles/filedetails/?id=922034184&searchtext=sepang
- Fuji - https://steamcommunity.com/sharedfiles/filedetails/?id=950422832&searchtext=fuji - Shanghai GP - http://www.internationalsimracing.com/forum/index.php?topic=3335.msg27887#msg27887

- Okayama - https://steamcommunity.com/sharedfiles/filedetails/?id=1440574045&searchtext=okayama 1.3 - Grid Size 1.3.1 - A maximum of 30 Teams will be allowed to register for the season 1.3.2 - There will be a Maximum of 12 GT500 Cars 1.3.3 - There will be a Maximum of 18 GT3 Cars 1.4 - Reserve Teams 1.4.1 - Those teams who weren't accepted will be placed on the reserve list. 1.4.2 - Reserve teams will be given numbers based on their finishing positions in pre-season testing. Numbers will be classed as #1, #2, #3 etc etc. 1.4.3 - Reserve teams will be contacted via Email + Discord should a position in their chosen class become available, they will be given x2 days to reply, before the next team is contacted. 1.4.4 - Should there be no teams on the reserve list, other teams can apply at any time. 1.6 - Event Times All Events will start with the below times Briefing: 16:00 BST [15m]
Qualy: 16:15 BST [40m]
Warmup: 16:55 BST [5m]
Race: 17:00 BST [120m] 1.7 - Track Conditions All events will have the following conditions - Have x1 Fuel Consumption - Have x1 Tire Wear - Have Mandatory Pit stop - Have a Rolling Start - Have weather set to Scripted (will be based on real life without snow etc of course) - Have Flag rules ON (yellows/blues etc) - Have cut track penalties ON - Have set times for Practice ,Qualy and the Race




3.0 - Qualifying Procedure


3.1 - Qualifying will be 30 minutes long prior to the race, This session will be split into x2 15m session for each class. GT3's will be allowed onto the circuit for the first 15min, with GT500's being given the remaining time. 3.2 - The driver that has qualified for the team MUST start the race. 3.4 - No spectating is allowed on the server to reduce lag spikes during these qualifying laps




4.0 - Race


Warm Up Lap 4.1.1 - The driver who has Qualified MUST start the race for the respective team. They will have 60 seconds to GRID their vehicle before the safety car begins its warm up lap. 4.1.2 - During the warm up lap, all Drivers MUST remain BEHIND the car ahead of them, remaining in a two wide formation at all times. 4.1.3 - Near the end of the warm up lap, GT3 cars are required to fall back from the GT500 field, leaving a gap of approximately 5 seconds. 4.1.4 - All Teams are to IGNORE the green flag announced by the game. 4.1.5 - The Race will begin when the leader of EACH class reaches a designated point on the start/finish line. (Will be confirmed in driver briefing) 4.1.6 - IF the LEADER does NOT start the race once they reach the designated start line, the rest of that class can still go racing. 4.1.7 - If the LEADER, or any other driver begins the race before this time, then they shall receive a drive through penalty. 4.1.8 - Drivers should not apply the brakes suddenly in an attempt gain temperature. Those who do so and cause a collision on the warm up lap will be penalised. Race 4.2.1 - Drivers are expected to remain "calm" in the first few laps of the race to avoid unecessary collisions/DNF's. 4.2.2 - Once the race is underway drivers must be aware of their surroudings at all times while in charge of a car. 4.2.3 - Teams must complete the race distance under their own power. Teams who retire on the last lap will be classed as DNF. 4.2.4 - Teams who suffer extensive damage will be required to pit for repairs to avoid posing a risk to other Teams. 4.2.5 - If a large accident occurs, a message will be posted in the Discord Channel advising drivers to take caution. 4.2.6 - Drivers are not permitted to type in chat when on the server to avoid distracting other drivers. Restarts 4.3.1 - Restarts may occur in order to: - Allow disconnected teams to rejoin (if a large quantity have dropped) - Allow the server to reboot after suffering a malfunction 4.3.2 - Once the race has begun without issue, it will not be restarted. 4.3.3 - If the Server crashes before the chequered flag is flown, points will be awarded to the teams based on their position at the time of the server failure. Spectators 4.4.1- Spectating is forbidden while the race is underway, please use our youtube channel to view the race. 4.4.2 - If you are conducting a driver change, please do so within a 5 Minute window. 4.4.3 - Drivers who sit in the server spectating will be kicked, and may find themselves unable to rejoin to help finish the event.




5.0 - Driver Stints + Pit Stops


Driver Stints 5.1 - Each team is required to perform a minimum of 1 pit stop during the Race. 5.2 - What you do in this pit stop is up to the team Pit Entry/Exit 5.5 - When entering or exiting the pits, drivers must NOT exceed or go over the SOLID white lines, Those seen doing so may find themselves being issued a drive through penalty. 5.6 - When driving in the pit lane, drivers are required to only use the higher lane (if the track provides one) after they have reached top speed.




6.0 - Track Limits


6.1 - Do NOT exceed the track limits or Cut any part of the circuit, with the intention to gain time unfairly against another competitor (the track limit is defined by the outer white lines of the circuit) 6.2 - A car is considered off limits when they have all four (4) wheels outside the Solid white lines. (Pictures below as example) 6.3 - If there are any exceptions to rule 6.1, it shall be highlighted in the driver briefing prior to the event. 6.4 - It is deemed acceptable for a car to exceed track limits if they are avoiding an accident. 6.5 - During Qualifying, if a driver exceeds track limits, they must surrender the time immediately. If they continue to complete the lap without doing so, a drive through penalty will be issued at the start of the race. 6.6 - The only way to have this penalty removed, will be to post a faster lap time within the track limits during the session. 6.7 - During the Race, teams will receive warnings relating to track limits. If the team fails to comply they shall receive a penalty.




7.0 - Behaviour/Driver Responsibility


General Behaviour 7.1 - It is the Responsibility of the driver to behave in a courteous and acceptable manner at all times when on and off track. Intimidation, trash talking or insults will not be tolerated on any level and may lead to the team being removed from the series. 7.2 - Drivers and teams are expected to practice and prepare for upcoming events. If a team is not going to attend, they are expected to relay this information onto the admin team in writing. Track Behaviour 7.3 - Do NOT block the track, or position your vehicle with the intention to cause another competitor to Lose time, have an accident or Collide with your own or another vehicle. 7.4 - When rejoining the circuit after an accident, it is the responsibility of that driver to ensure that they do so without impeding or causing another competitor (Whether they are rejoining or not) to lose time, have an accident or collide with another vehicle. 7.5 - When defending a position, competitors are restricted to making ONE Defensive maneuver in order to defend that position. Any Competitor who Blocks in an unsportsmanlike manner is open to investigation. 7.6 - When defending a position, the Defender must make his intentions clear. Defenders who force another vehicle off track (as a result of defending “too late”) will find themselves under investigation Behaviour When Under Flags Yellow Flag 7.7 - When the Yellow flag is displayed, all vehicles must reduce their speed until they have safely passed the incident. NO Overtaking is permitted during the Yellow flag regardless of class. 7.8 - If a further incident occurs during a Yellow sector, they will come under review by the race steward. Blue Flag 7.9.1 - Blue flags MUST be obeyed by all cars whether in the same class or not. 7.9.2 - when the blue flag is displayed drivers must prepare to concede the position in a safe manner. 7.9.3 - Drivers are expected to remain “predictable” when conceding their position and should remain on the racing line as much as possible to allow the faster car to judge their overtake easily. 7.9.4 - If you are battling with someone on the same lap as you when the blue flag is displayed, you may continue to battle for a period of 1 lap before being required to concede to the car behind causing the blue flag. 7.9.5 - Should a car fail to concede their position while under a blue flag (and without good reason) then they shall receive a drive through penalty 7.9.6 - Definition of a Battle: So close to the next competitive car ahead that an overtake is possible.




2.0 - Driver Briefing


2.1 - Before the start of Qualifying, all teams must have a minimum of x1 driver in the "Briefing Room" channel on Discord. (https://discord.gg/ucNBAxH) 2.2 - During the driver briefing drivers are expected to not "Talk over" or interupt the organisers unless invited to do so. 2.3 - Drivers are are free to ask questions once the organisers have completed the driver briefing, or unless promted to ask questions after a certain topic. 2.4 - It is mandatory for the driver starting the race to be present during the driver briefing.




9.0 Points


9.1 - The points will be structured to compensate for less experienced drivers, while offering big points to those at the front of the grid. Unlike most championships in real life. CFEG will offer points to those who finish lower than 10th place. This will promote battles further down the order. 9.2 - Points will be awarded at the chequered flag. 9.3 - Points Table 1st: 25 points 2nd: 22 points 3rd: 20 points 4th: 18 points 5th: 16 points 6th: 14 points 7th: 12 points 8th: 10 points 9th: 08 points 10th: 6 points 11th: 5 points 12th: 4 points 13th: 3 points 14th: 2 points 15th: 1 point 9.4 - CFEG holds the right to deduct points at any point during the championship provided there are grounds to suggest a team has broken our rules & regulations. 9.5 - After each event a race de-brief will be constructed and posted on our website @ https://www.chequeredflagendurance.com/ . This de-brief will include the race results, along with a link that will take viewers to the standings table. 9.6 - should a viewer notice an error, or wish to discuss their position on the leaderboard/standings, they should contact a member of the CFEG team via Email, or on Discord.




8.0 - Penalties


8.1 - Live marshalling will be in effect during all of our events, in the event that live marshalling is not available, all incidents will be reviewed post race. 8.2 - Should a team receive a penalty/warning, they will be notified on Discord in the relevant chat channel. 8.3 - The team will have x3 laps to perform the penalty or face being disqualified from the event. 8.4 - Each incident is reviewed from several angles, with the outcome being final 8.5 - If the GAME issues your team a penalty, please contact the race director to have it removed. (penalty will only be removed if deemed unfair by race control) 8.6 - Incidents must be reported to race control during event itself, Reports received after the race may be rejected depending on the circumstances. 8.7 - Examples of penalties - Warning (typically for exceeding track limits) - Drive through (for various reasons) - Race ban - Championship Ban - Full Ban 8.8 - All results are Logged and kept on file for analysis. All teams are evaluated on a number of factors (such as consistency, pace, racecraft). These results are then used to decide who will be invited into CFEG's Flagship series (WSCC - World Sports Car Challenge)





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